The matrix assignment proved to be a useful vehicle to experiment with the transform functions in Rhino. The object in the center left is the original. It is the front of the bumper of the Chevy Nova. Starting at it and moving to the right and downward represents one complete set of transformations. The two rows at the top are individual studies. The first analyzes the distortion of the original form through initially offsetting the geometry to a solid and then stretching and bending each resulting iteration of the form.
The second set builds upon the horizontal striations inherent in the bumper's geometry. A vertical array is created with an uneven spacing and then sheared. Several iterations of the taper command were then applied to extract the framework, resulting in an almost ribbon or cloth-like effect.
The final set, which includes the greatest amount of successive iterations, began as a simple one-dimensional scaling function. Twist, extrude along a curve, edge extrusions, and duplication led to the final form. At the end of the set the final object has been sectioned into three pieces, allowing for a perspective into the innerworkings of the model. I found it interesting how each successive study progressed towards an organic form that, if you squint your eyes, could pass as a living organism.
All modeling was done in Rhino.
3ds Max & Photoshop were used for the renderings.
Great renderings!
ReplyDeleteThe application of a technique, such as your unfolding pattern is very effective in relaying the notion of transformative space through a matrix.
I'll recommend this video, but beware, the music is quite loud. She was a former classmate of mine, and a very skilled designer.
http://www.youtube.com/watch?v=8sLZ4Oy0yK8
This post makes me want to explore the modeling within Rhino a lot more.. It looks like the unfolding pattern you developed was very unique. Nice, JB!
ReplyDeleteI like the transformation of a series of stacked rectangles. The process of transforming the object is really cool because I can understand how it changed. The last version has a lot of motion in it which is not in the first object.
ReplyDeleteI really like how your transformations appear to become real objects. The top transformations seem to be turning into a new more complex "prototype" bumper and the bottom transformation appears to be like an engine part or something mechanical.
ReplyDelete